
All the stuff you liked-like demolition derbies, figure-eight races, and stunt mode-is all there, with more track options and stunts tossed in.

Massive automotive destruction returns in Bugbear's FlatOut 2.įlatOut 2 takes much of the basic content from the first game and tosses in a bunch more of it. However, these irritations don't suck away all the game's enjoyment, and those with a penchant for smashing and crashing cars will find FlatOut 2 an appealing piece of work. And some of the things that Bugbear didn't change still prove as problematic as they were a year ago.

FlatOut 2 throws in some new, stylistic touches both in its content and aesthetics that make it feel more like a clone of other established arcade racers, rather than something original. In FlatOut 2, the same basic concepts found throughout the original game are once again on display, but while more content has been added to the package to try to flesh things out, it is with these additions that FlatOut 2 begins to lose its way. That game consisted of big, clunky, filthy-looking cars that deformed in all sorts of spectacular ways while flying through the air, crashing into one another, and even periodically sending the drivers of said vehicles crashing through the windshield in a rag-doll-heavy heap. Enter last year's FlatOut by developer Bugbear, a demolition racer in the purest sense. As much fun as the Burnout series of racing games can be, sometimes you want something a little grittier and grimier than the glossy, pristine-looking races that series has had on offer in recent years.
